Topic > Game Engine and Development Framework - 1659

Introduction A game engine is a platform prepared for the development of a particular game. In other words, game engine is a set of tools used to develop games. A Brief History In the old days, arcade games were very popular. However, these games are developed as one-offs, meaning that if someone were to create another game, that person would not be able to use the same tools due to the fact that the games are developed right then and there. This is because the memory at that time was not enough to create game elements separately and combine them into one. As people begin to emphasize graphics as a crucial element in games, graphics engines or better known as renderers begin to emerge. The most popular at first was Reality Lab, which was acquired by Microsoft soon after its inception. It wasn't until the mid-1990s that other engines started to become as important as the graphics engine. Soon, companies began compiling these various engines and the term "game engine" was coined, thanks to the popularity of the Quake engine which was used to develop the then popular Quake game. The Unreal engine further revolutionizes game development. It separated graphics, physics and game content, allowing games to be developed in a more manageable way. As game engines continued to evolve, additional subcategories such as scripting, graphics, level design, and artificial intelligence design were added. Game engines had first-person shooter games to be thankful for because most of the current cutting-edge game engines are based on first-person games. shooting games such as the Source engine (Counter Strike and Half-life) and the CryTek engine (Crysis 1 and 2). Game Engine Features Typical game engines have around 10 features to develop a game. I'm r... middle of paper... AI awareness will also increase. Therefore, the AI ​​engine must be able to develop and simulate all the values ​​entered by the user and present them using the various techniques indicated. Kynapse, an AI game engine acquired by Autodesk is one of the most commonly used in games like Mafia II, Crackdown, Alone in the Dark 5, and Fable II. Conclusion Game engines are becoming more and more sophisticated as parts of its development structure are separated, split and developed alone. As computer games continue to remain popular among youth and young adults, the same is true for game engines. It should come as no surprise that many of today's IT applications are adopted by gaming technologies. References Gregory J., 2009. Game Engine Architecture. Boca Raton, Florida. AK Peters.Thorn Al, 2011. Game Engine Design and Implementation. Sudbury, Massachusetts. Jonas and Burlett Learning, DDC