"Get off the phone." “I'm taking that laptop away.” Many children have had to deal with parents barging into their rooms and telling them to take away their electronic devices. Parents believe that it is unhealthy and therefore should be limited. The two articles, "Blame Society, Not the Screen Time" by Dana Boyd and "Don't Limit Your Teen's Screen Time" by Chris Bergman, both talk about how parents should not limit their children's screen time. Both authors are writing to parents of children who they feel are spending too much time on their electronic devices. However, Dana Boyd has a much more compelling argument for not limiting teens' screen time. Boyd has much better appeal to both audiences. It manages to employ better uses of both pathos and logos. While pathos has its place in arguments and writing in general, logos, or logic, usually convince older audiences better. Parents will have different values than their children and using logos is the best way to convince them. He begins by explaining his experience with technology and how he thinks it was the same experience for everyone. However, later in the article he states that his thesis is wrong. "When I began my research, I expected to find hordes of teenagers escaping 'real life' via the Internet." Boyd later says, "To my surprise – and, as I grew up, relief – this was different from what most young people want." Someone who always claims to always be one hundred percent right is someone who is probably not always one hundred percent right. By coming out of the closet, he has proven himself to be a much more reliable source than someone else who has been studying family dynamics for ten years and, somehow, always has been. He begins the article with the games he grew up playing as a child and continues by reflecting on why his parents thought video games were bad for him. He states that "they taught me how to tell stories, create worlds, and even how to save and spend money." Different games can provide different sets of values for children to learn. Bergman explains that thanks to video games he found his career path, namely programming, and that's how he got to where he is today. Bergman's use of his own family and easing of constraints was a good example. But it was only good for his family. He did not extend his experiment to other families. He says he doesn't want to limit the child's access because if they see someone using technology and then tell them not to, they will be much less likely to listen to the adult in question. If a child sees someone doing something and that same person tells him or her not to do it, the child is more likely to question that person's authority instead of listening to it. Children always want to know
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