In the 20th century, one of the main services today is mass media and especially the Internet. The advent of the Internet has had a strong influence on the life and learning spirit of students in today's dynamic environments and fast-paced life. Using the Internet to meet learning and research needs is indispensable for today's students. However, apart from superficially satisfying the practical needs of academic life and work, many students have come to the purpose of entertainment from the Internet and abuse it almost all the time. From Internet access to recreational purposes, many game manufacturers have created online gaming models that are high profile and attract a large portion of young people. Addiction to online video games among young people in general and students in particular is becoming increasingly serious and leaves incalculable consequences. Online video game addiction is seen as a societal problem and should be concerned. Gambling addiction is caused by a lack of healthy entertainment venues and a lack of self-control, which in young adults and students results in individuals lacking social stimulation, healthy exercise, and psychological problems. Alarming not only for a particular group of people but for the entire society today is that addiction to online games among young people. There was a major part of the community who were addicted to video games: students studied in universities and colleges. An online questionnaire for online video game players was completed with 1420 online players: "Demographic information data shows that 50% of the players were students, 36% were employed, and all were unemployed and retired" (Zaheer , Mark and Thom 363). Most of the video... half of the paper... not really determined. To prevent it from happening again, families should provide programs for drug addicts by giving reasonable goals. For example, online video game addicts usually play continuously for 10 hours a day, so the goal for today will be 7 hours playing online video games. By continuing to do so, addicts will lose their gambling habits and become accustomed to engaging in rewarding extracurricular activities. Works Cited by Neils Clark and P. Shavaun Scott. Gambling addiction: the experience and effects. Jefferson, NC: McFarland & Co., 2009. Print.Zaheer, Mark, and Thom Baguley. “Online Gaming Addiction: Classification, Prediction, and Associated Risk Factors.” Addiction Research and Theory 20.5 (2012): 359-371.AYAS, Tuncay. "Science education: theory and practice". Spring 2012, vol. 12 Issue 2, p632-636. 5p.Harvard Heart Letter. August 2013, vol. 23 Issue 12, p5-5. 1/6 p.
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