Topic > The Driving Force Behind America's Decline - 1231

"Shots fired! Shots fired!" is what was heard on Philadelphia police scanners on the morning of February 11, 2004. Multiple officers rushed to the scene of TM Pierce Elementary School in North Philadelphia. It was too late, one dead and another injured. Yes, ten year old Faheem Thomas-Childs dead and the border guard wounded in the arm. It was 7:30 in the morning when shots rang out in the schoolyard as parents/guardians took their children to school on what was supposed to be another beautiful school day. This scene and others like it are becoming more and more frequent in the United States. What do many people see when they look at American society? Does it sound satisfying? Or does seeing violence and other dehumanizing acts call into question the kind of society we live in? Violence in the mainstream media is the cause of many violent acts and crimes in the United States. Ten-year-old Faheem Thomas-Childs was not killed by a gun, but by someone who used a gun as a tool for his criminal act. This little boy was not only killed by a teenager who was trying to attack another teenager, but also by the media whose primary goal is to use the Second Amendment to the best of their ability. One of the main drivers of violence in the media is through video games. . Many game companies make their game as "real" as possible. Teens no longer want two-dimensional games; they want games that depict adult situations. For example, picking up prostitutes (Grand Theft Auto: Vice City), gaining access to government information by killing guards (Metal Gear Solid), invading an innocent village with tanks (Command and Conquer: Red Alert), or killing your best friend with a chainsaw (Doom). The media is more interested in selling a product than what a product actually does. When preteens and teenagers buy these games or I should say when parents buy these games for children, they are well aware of what the games are about and what kind of violence is shown in the game. Games that show extreme violence also have parental ratings, so the parent knows what the possibilities are when these games are purchased. I know these parents don't want their kids to do violent acts, so what's the point of buying these games. The goal is to keep the peace and be seen as a good parent.